#include "colors.inc" #include "stones.inc" camera { location <0, 4, -6> look_at <0, 1, 2> } sphere { <0, 1, 2>, 2 texture { pigment { color Orange } } } cylinder { <0, 3, 2>, //center of bottom <0, 3.5, 2>, //center of top 0.1 //radius open texture { pigment { color Green } } } blob { threshold .7 sphere { <-0.5, 3.25, 2>, .2, 1 pigment {Green} } sphere { <-0.75, 3.25, 2>, .7, .9 pigment {Green} } sphere { <-1, 3.25, 2>, .2, 1 pigment {Green} } finish {phong 1} } light_source { <2, 4, -3> color White }